Overview
Continue your exploration of the Go programming language as you learn about functions, methods, and interfaces. Topics include the implementation of functions, function types, object-orientation in Go, methods, and class instantiation. As with the first course in this series, you’ll have an opportunity to create your own Go applications so you can practice what you’re learning.
Syllabus
- MODULE 1: FUNCTIONS AND ORGANIZATION
- Continue your exploration of the Go programming language as you learn about functions, methods, and interfaces. Topics include the implementation of functions, function types, object-orientation in Go, methods, and class instantiation. As with the first course in this series, you’ll have an opportunity to create your own Go applications so you can practice what you’re learning. The first module introduces the concept of functions and shows you how to use them to manipulate data programmatically. Once again, the treatment of the topic begins at a fairly rudimentary level to ensure everyone is starting from the same point in terms of basic concepts.
- MODULE 2: FUNCTION TYPES
- This second module continues to explore the use of functions in Go. You’ll continue learning about the capabilities and features of functions, and write a routine that solves a practical physics problem.
- MODULE 3: OBJECT ORIENTATION IN GO
- Functions in Go have many useful and powerful capabilities, which you’ll explore in this module. At the end, you’ll develop a Go routine that takes full advantage of Go’s object orientation.
- MODULE 4: INTERFACES FOR ABSTRACTION
- This last module rounds out the course by introducing several new concepts including interfaces and polymorphism. You’ll finish the module – and course – by creating a Go routine that creates instances of a class and allows you to query its properties.